Excited as I was after the first installment of the series, I immediately
and without having second thoughts kept the Assassin’s Creed: Heritage
Collection disc in my PS3 system and installed the second chapter of
the Assassin’s Creed adventure. The game demanded to be played and who was I to neglect the call?
AC2 is one of those games that you begin and,
even though you know what to expect, reality exceeds your expectations; from
the first scene (even from the menu screen) you start realizing that we are
talking about a whole different game.
Assassin’s Creed 2: The birth of a Legend
Storyline
The game starts at the point where the previous one ended; Desmond,
or Subject 16, is in the Abstergo
facilities. With the help of Lucy, an undercover Assassin who
works at the company, he manages to escape the premises. He is then transferred
to a building that resembles a big warehouse, the whereabouts of which are secret.
There, he meets with 2 more Assassins: a historian named Shawn and a tech freak
named Rebecca. The team possesses its own version of the
Animus which means that Desmond will have to travel back to his
ancestors’ memories once again, this time in the shoes (or maybe boots) of the
legendary master Assassin Ezio Auditore da
Firenze.
We find ourselves in the middle of the 15th
and 16th century, during the period of the Renaissance in Italy. We follow Ezio’s footsteps to four of the
most beautiful cities of the Italian peninsula (and maybe of the entire Earth):
Florence,
Venice,
Tuscany
and Forli.
Ezio’s story unfolds from the beginning; from his birth to his manhood, from
the death of his siblings to his revenge, from him being a naïve and desire
driven adolescent to becoming a Master Assassin. During his adventure he makes
the acquaintance of numerous historic figures of the era, including Niccolò
Machiavelli and Leonardo da Vinci; all of them are
about to become his allies in his quest for justice and truth.
Gameplay
The title’s gameplay is better than its predecessor, mainly in terms of
smoothness in the models’ movements and general interaction with their
environment. Ezio, like Altair, is capable of climbing almost everywhere and of course performing synchronizations
in order to unveil the game’s map around each synchronization point. Eagle vision (a function
that enables players to distinct between enemies, allies and points of
interest) is also present and essential for the player. What is more, Ezio is
able to use swords and guns (as the game progresses) to eliminate his enemies
and assassinate his targets. One of the subtle - yet fun changes - is that Ezio
is now equipped with two advanced hidden blades, which
are what the name suggests and serve as a stealth weapon for our “Renaissance
Hitman”. (Before Ezios’s time, Assassins used to have a single hidden blade
in one arm, the use of which actually required the removal of their ring finger
for convenience!!!).
Side
quests include - apart from wandering around the beautiful city of Venice - capturing feathers and bringing them
back to Ezio’s mother (this is a way of paying tribute to your murdered little brother), assassination
contracts, finding Assassin Tombs
(amazing quests, especially for the Tomb
Raider lovers), finding “codex pages” (essential for completing the game so
do not leave that for the end) and finding “glyphs”.
This is perhaps the most interesting
side mission and a very innovative one. Glyphs are supposedly marks that Subject 15 (the Animus Guinea pig before
Desmond) left around the cities during the period that he was connected to the
Animus. The discovery of those signs means that Desmond will have to solve the
puzzles or the riddles that follow, so as to reveal Subject 15’s hidden
discovered information about the world and the connection between historical
events, the Templars and the Assassins.
Graphics


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